iGravityPods

Not sure what the actual name will be, but I am working on an iPhone / iPod Touch version of Gravity Pods. It’s going pretty well considering I just started yesterday. Here’s a screenshot:

igravitypodspreview

It’s quite a challenge creating a workable user interface with such little screen real estate. But I’ve got some decent ideas. Those buttons on the right fade in only when you touch the gun, and fade out when you release it. They allow you to rotate the gun in 1 degree or 0.1 degree intervals. And the GO! button shoots. You can also drag to aim the gun with your right hand when you have it selected with the left hand. Feels pretty natural and ergonomic to me.

Next up, shooting the bullet, then a target, pods, and walls. I might be looking for some beta testers in the next month or so.

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6 Responses to iGravityPods

  1. tabularasa says:

    I’d love to try it out when it’s ready for testing! I’m a big fan of your books and I was really stoked to see that you’re checking out the iPhone for development because I’ve been looking into it too. There is a shortage of experimental stuff in tutorials, I hope you continue to share! I was really excited that you posted that gravity tutorial (that was one of my favorites from making things move)

  2. Rafael says:

    i’m definitely buying this app when it comes out on AppStore.
    😀

  3. NateJC says:

    It might be an interesting feature of the game to allow accelerometer data to influence the bullet (or perhaps you were already planning on that). Sort of like the stuff done in the movie “Wanted”:
    http://www.youtube.com/watch?v=1qryFZtdyZU

  4. I will be buying this. Maybe not 12 bucks, but cheaper I will.

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