Spider Defense

Had an idea for a game in mind the last couple of weeks. So started putting it together. Here’s the playing field and the bad guys.

[kml_flashembed movie=”http://www.bit-101.com/spiders/Game.swf” height=”460″ width=”800″ /]

OK, they don’t seem so bad now. In fact, I think they are kind of cute. 🙂 But just wait til they start shooting green laser beams out of their heads!

I’ve been wanting to do some game dev for a while now. Been inspired by a couple of game blogs, like Jobe Makar’s and Richard Lord’s.

I really like where this is going and have a lot of ideas for it. I think it’s going to be somewhat along the lines of onslaught (be careful clicking on that one – hours will fly by like seconds).

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5 Responses to Spider Defense

  1. Digging the concept, maybe the next 8000/mo tower defense with some ads 🙂

  2. Shaun White says:

    The Zwok Game from Lords blog is addictive!!!
    You might like to take a peek at orisinal

  3. Dru says:

    Whoah…what’s happening at the far end of the field? Looks like the spiders fall off the surface and start travel on the “underside” of the terrain.

    I know it’s just a prototype…just curious. It’s all pretty cool. Is the terrain generated fractally? I’m sure you don’t want to give away secrets, but I’d love a high-level overview of how you’re doing the surface detection for the legs so that they always hit in the right spot.

  4. Really cool, but you may want to rethink the way the “heads” look 😛

  5. Curse you Keith! Curse you for introducing me to Onslaught! 😉

    The walking algorithm you used looks pretty good, except when they’re traveling up a hill. Perhaps you could pre-detect where their leg will collide with the ground in front of them, and if the delta x is smaller than some-specified number of pixels, they would step a little bit higher in the y direction to account for this? Just a thought…

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