Category Archives: iPhone

Predicting the future.

This report by CNET quotes a source that says Android sales will outstrip iPhone by 2012. Ridiculous!!! Why? Because I am invested in iPhone development? Because I don’t like Android? No. Because anyone who thinks they can predict this market … Continue reading

Posted in iPhone, Objective C | 29 Comments

More on MVC on the iPhone

In my previous post, I showed how you could set up a model and using key/value observing, know when various properties of the model were changed. There is one potential problem with this method, as Sam Wan brought up on … Continue reading

Posted in iPhone, Objective C | 5 Comments

MVC on the iPhone: The Model

CocoaTouch is built from the ground up with an MVC paradigm in mind. in most templates, views and view controllers are built for you. UIView and UIViewController are core classes. In many cases you use UIView as is, adding UI … Continue reading

Posted in iPhone, Objective C | 20 Comments

ActionScript Hero Interview with ME.

I had the honor of being interviewed live on the Internet by Pablo Parrado, AKA ActionScript Hero this afternoon. If you weren’t able to view the live session, and just can’t get enough of me… first, seek help. Then, if … Continue reading

Posted in ActionScript, Conferences, Flash, General, iPhone, Objective C | 2 Comments

BIT-101 != Flash ???

I’ve had a few commenters here bring up the fact that I’m not blogging so much about Flash these days. And it’s true. At the end of December last year I started learning Objective-C for iPhone development, and now I’m … Continue reading

Posted in ActionScript, Flash, General, iPhone, Objective C | 22 Comments

PureMVC for Objective-C: Not quite sure I get it.

I just noticed that a port of the (originally) AS3 PureMVC fraemwork has been done for Objective-C: http://puremvc.org/content/view/121/1/ Now, I’m not trying to knock PureMVC. I’ve never used it. I’ve heard good things and bad things about it. But I … Continue reading

Posted in iPhone, Objective C | 15 Comments

iFly – new iPhone game by Infrared5

iPhone app and game programming is taking the Flash community by storm. The latest entry is iFly, a new game by my company, Infrared5. This was mostly coded up by John Grden, though most of the company had some hand … Continue reading

Posted in iPhone | 8 Comments

Flash on iPhone? YES! no… wait… NO! …um… wait… MAYBE!

I don’t want to feed into the hype, but this just cracks me up. Any time anyone from Adobe mentions the iPhone, the tech world, in particular the Flash community, goes wild. The latest mention of it by Adobe CEO … Continue reading

Posted in iPhone | 20 Comments

Gravity Pods for iPhone progress

It’s coming along… Here’s what you see at the start of the level: The GO! button shoots. The angle of the gun is in the bottom left corner. Target is the purple thing on the right. There are a few … Continue reading

Posted in iPhone | 3 Comments

Tough Audience.

1. I released a free game on the iTunes app store called “Falling Balls”. 2. It somehow, inexplicably, rose to #1. 3. I realized I could put ads in a game. So I added a few features and put in … Continue reading

Posted in iPhone | 29 Comments