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Author Archives: keith
The Ridiculous Raspberry Pi Winamp Remote – Part I
Back story I wanted a media center. I priced out cases, power supplies, hard drives, cheap motherboards, etc. and figured I could build one for a couple hundred bucks or so. Then I heard about people using Raspberry Pi’s as … Continue reading
Posted in Physical Computing, Technology
1 Comment
Joining the Magic Kingdom
I purposely held off until today to break this news as I didn’t think anyone would believe it if I posted it on April 1. After 5 1/2 years with Infrared5, I am moving on to new endeavors. Specifically, I’ve … Continue reading
Posted in General
15 Comments
Send to Kindle
Just a quick note that I added the “Send to Kindle” plugin to the site here. At the bottom of each post you should see a Send to Kindle button that will prompt you to log in to your Amazon … Continue reading
Posted in Kindle
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Building a MAME Arcade
Background I grew up in the 70’s and 80’s. The golden age of arcade games. My best friend and I would hit up the various arcades in the surrounding town, and at 25 cents a game, I’d easily spend $10 … Continue reading
Posted in General, Technology
6 Comments
“Infiltration” live in Windows Store
My latest game, Infiltration, for Windows 8 is live in the Windows Store. Get it here! This is a game that I’ve wanted to make for a long time. One of my favorite old time arcade games was Gravitar. I’ve … Continue reading
Posted in Windows 8
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Microsoft Surface Pro
Background A few years back I was invited to Microsoft for a day with a small group of other bloggers to be briefed on what MS had going on and to speak with Bill Gates himself for a full hour. … Continue reading
Posted in General, Windows 8
2 Comments
Winding Rules in HTML’s Canvas
This is another one that a lot of people should already know, but I’m still betting that a few will find useful. Winding refers to the direction a path is drawn in – clockwise or counterclockwise. In many cases, this … Continue reading
Posted in JavaScript
1 Comment
Scaling in HTML’s Canvas
I’m probably not dropping any huge knowledge bombs here on many of you, but there are a few neat things about scaling when drawing to an HTML5 Canvas that I didn’t realize until a few months ago. So there are … Continue reading
Posted in JavaScript
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Circle Layering
If you were wondering where my last post was heading… Oops, gotta turn off the “capture cursor” on that screenshot program. 🙂 Anyway, this was an idea I first explored several years ago on my art from code site, but … Continue reading
Posted in General, JavaScript
3 Comments
Working out a Math Problem
So I had this idea the other day for a graphic effect. I thought it might be interesting to walk through how it went from concept to functional code. So here it is. The effect involved placing smaller circles around … Continue reading
Posted in JavaScript
10 Comments