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Author Archives: keith
XCode tips
[Note, XCode 3.2 did away with the Errors and Warnings Smart Group. 🙁 Its functionality is now moved to the Build Results Window. I’ll probably write an update to this whole setup soon.] After a few months of working with … Continue reading
Posted in iPhone, Objective C
9 Comments
Objective-C Memory Management tip o' the day
Still getting used to this whole memory management thing. I thought I had it pretty much squared away, but just ran into a spot where I got complacent and let a bunch get by me. I’ve been working mostly with … Continue reading
Posted in iPhone, Objective C
5 Comments
Dust and iAttractor full versions now free.
A couple of the first iPhone apps I made. Dust iAttractor No ads, no cost. Enjoy.
Dot Notation or Square Brackets?
In Objective-C, you call methods with square brackets. Instead of: [c]myObject.myMethod();[/c] it’s: [c][myObject myMethod];[/c] Instead of: [c]myObject.myMethod(argument);[/c] it’s: [c][myObject myMethod:argument];[/c] Bizarre at first to many, but it really does grow on you. Especially with multiple arguments, it’s like having named … Continue reading
Posted in Objective C
18 Comments
Flash on iPhone
No, I’m not predicting when it’s going to be on there, saying it’s never going to be on there, or forwarding any conspiracy theories about why it’s not on there already. I’m just curious what people think of when they … Continue reading
Posted in Flash, iPhone
32 Comments
Bug Out! Submitted to App Store
http://wickedpissahgames.com/?page_id=105
Posted in iPhone, Objective C
14 Comments
Bug Out! New iPhone Game Coming Soon!
Almost done. Hope to submit this weekend, along with a whole lot of other stuff I have to do. But figured I’d start getting the “buzz” out now. 🙂
Posted in iPhone, Objective C
9 Comments
TextExpander and XCode (and Pragmatic Screencasts)
I installed TextExpander a few weeks back and have been slowly building up some cool snippets. One thing I often want to do is log something. An object, an int or float, or a point or rectangle. The object and … Continue reading
Posted in iPhone, Objective C
1 Comment
From Hossgate to Hughesgate
So the big news today on Twitter was Chris Hughes’ talk at TED. He got just under 2 minutes on stage and showed off some augmented reality stuff using Papervision 3D and the FLARtoolkit. Unfortunately he said some stuff along … Continue reading
Posted in Conferences, General
25 Comments
Fireworks: Can someone explain this, please?
I love Fireworks, but this has bugged me since I’ve been using it. Say I draw a line. It’s a 1-pixel (I’m zoomed way in), hard, black line. Notice the blue vector line and end points, and the position of … Continue reading
Posted in General
10 Comments