Author Archives: keith

XCode tips

[Note, XCode 3.2 did away with the Errors and Warnings Smart Group. 🙁 Its functionality is now moved to the Build Results Window. I’ll probably write an update to this whole setup soon.] After a few months of working with … Continue reading

Posted in iPhone, Objective C | 9 Comments

Objective-C Memory Management tip o' the day

Still getting used to this whole memory management thing. I thought I had it pretty much squared away, but just ran into a spot where I got complacent and let a bunch get by me. I’ve been working mostly with … Continue reading

Posted in iPhone, Objective C | 5 Comments

Dust and iAttractor full versions now free.

A couple of the first iPhone apps I made. Dust iAttractor No ads, no cost. Enjoy.

Posted in iPhone | 1 Comment

Dot Notation or Square Brackets?

In Objective-C, you call methods with square brackets. Instead of: [c]myObject.myMethod();[/c] it’s: [c][myObject myMethod];[/c] Instead of: [c]myObject.myMethod(argument);[/c] it’s: [c][myObject myMethod:argument];[/c] Bizarre at first to many, but it really does grow on you. Especially with multiple arguments, it’s like having named … Continue reading

Posted in Objective C | 18 Comments

Flash on iPhone

No, I’m not predicting when it’s going to be on there, saying it’s never going to be on there, or forwarding any conspiracy theories about why it’s not on there already. I’m just curious what people think of when they … Continue reading

Posted in Flash, iPhone | 32 Comments

Bug Out! Submitted to App Store

http://wickedpissahgames.com/?page_id=105

Posted in iPhone, Objective C | 14 Comments

Bug Out! New iPhone Game Coming Soon!

Almost done. Hope to submit this weekend, along with a whole lot of other stuff I have to do. But figured I’d start getting the “buzz” out now. 🙂

Posted in iPhone, Objective C | 9 Comments

TextExpander and XCode (and Pragmatic Screencasts)

I installed TextExpander a few weeks back and have been slowly building up some cool snippets. One thing I often want to do is log something. An object, an int or float, or a point or rectangle. The object and … Continue reading

Posted in iPhone, Objective C | 1 Comment

From Hossgate to Hughesgate

So the big news today on Twitter was Chris Hughes’ talk at TED. He got just under 2 minutes on stage and showed off some augmented reality stuff using Papervision 3D and the FLARtoolkit. Unfortunately he said some stuff along … Continue reading

Posted in Conferences, General | 25 Comments

Fireworks: Can someone explain this, please?

I love Fireworks, but this has bugged me since I’ve been using it. Say I draw a line. It’s a 1-pixel (I’m zoomed way in), hard, black line. Notice the blue vector line and end points, and the position of … Continue reading

Posted in General | 10 Comments