Almost done. Hope to submit this weekend, along with a whole lot of other stuff I have to do. But figured I’d start getting the “buzz” out now. 🙂
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Almost done. Hope to submit this weekend, along with a whole lot of other stuff I have to do. But figured I’d start getting the “buzz” out now. 🙂
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Dude, this looks sweet! Can’t wait to play it.
Just make sure you do a Flash version for everyone else 😉
=Ryan
ryan@adobe.com
ryan, not sure how well a flash version would work. playing it in the simulator with a mouse is a pretty horrible experience. touch screen is the only way to go.
Good work on another polished (and quickly produced might I add) game. Love the concept and the art/sounds are pretty awesome too.
Just out of curiosity, are you planning on releasing any sales information about your games?
prankard, not much info to release on my paid games. sales have been negligible. but the ad revenue on falling balls is pretty awesome.
Love the graphics. Looks like a fun game. Hope you will have both a light (trial) version and a full version. Have just bought Brothers in Arms. Wouldn’t have bought it if I had a chance to try out some of the gameplay before purchase. I just bought my iPod Touch yesterday and I’m already backing off from buying apps because of some dissapointments…
I think having both a light and full version allows you to raise the price of the full version, ’cause people know what they’re buying and if they really want it. I wouldn’t buy a 7$ (or up) app if I wasn’t able to try it myself or had read (multiple) extatic reviews…
diego, i think this is going to be 99 cents. the functionality is pretty minimal, so not sure what I could remove to make a lite version, unless i had it time out after a certain amount of play. and i haven’t really seen much success in the lite/full version model, so i’m going to see how this does by itself.
Was this written with cocos2d? Just curious.
Jeremy, yes it was. cocos2d rocks.
Wow, nice work Keith, it looks fun and really polished. Good luck with it.