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Category Archives: Flash
Gravity Pods update…
over here: http://wickedpissahgames.com/?p=25
Posted in Flash, General
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FireFox, AdBlock, FlexBuilder debugging. Not a healthy combo.
After about a day of tearing my hair out, making new workspaces, reimporting projects, cleaning, cleaning, cleaning, restarting, installing updates, re-installing Flash Player, messing with my mm.cfg file, seriously considering reinstalling Flex Builder… all in the attempt to get Flex … Continue reading
Posted in Flash, General
12 Comments
Gravity Pods 2
Some of you probably remember the game I released last year, Gravity Pods. It was successful beyond what I imagined. Almost immediately, I started working on a sequel. But instead started another game and got that out. Shortly after that … Continue reading
Posted in Flash, General
14 Comments
Strange Attractor in 6 lines
Caught up in 25-line fever, I started hacking away at a Strange attractor generator and got it down to 6 lines. 🙂 [as]var bmp:Bitmap = addChild(new Bitmap(new BitmapData(800, 800, false, 0xffffff))) as Bitmap; for(var i:int = 0; i < 12; … Continue reading
Posted in ActionScript, Flash
8 Comments
25 Lines Finalists are up!
Seems like the word is spreading pretty well by itself, but I should mention it here anyway… The judges have picked their favorites and we came up with not 10, but 12 finalists. The stuff that was created is pretty … Continue reading
Posted in ActionScript, Flash
2 Comments
AdvancED ActionScript 3.0 Animation is complete (really)
Last night I approved the cover copy proof and sent that back. That’s pretty much the end. It’s off to the printer in a few days and should appear on the shelves some number of weeks later. Not sure the … Continue reading
Posted in ActionScript, Flash
21 Comments
The Flash Platform is dead! Long live the Flash Platform!
Adobe announced, or TechCrunch announced, or Adobe will announce… um… anyway, there’s this brand new thing called the Flash Platform now on Adobe.com: http://www.adobe.com/flashplatform/ The Adobe® Flash® Platform is an integrated set of technologies surrounded by an established ecosystem of … Continue reading
Posted in Flash
28 Comments
25 Line ActionScript Contest begins tomorrow
We have rules. We have judges. We have prizes. Now we need code. The contest begins at 12:00:01 a.m. tomorrow morning EST (GMT – 5). Check it out.
Posted in ActionScript, Flash
23 Comments
Deconstructing Flash 10 3D
In the comments of this post, Emanuele Cipolloni put forth the idea that Flash 10 3D is simply done behind the scenes using drawTriangles. That was a interesting realization for me. Made sense, so I decided to test it out. … Continue reading
Posted in ActionScript, Flash
11 Comments
More on Flash 10 3D
One more problem you might run into with Flash 10 3D is when you rotate a display object in 3D. Display objects are perfect planes, which means they don’t have any thickness. The old joke, “he’s so thin that if … Continue reading
Posted in ActionScript, Flash
16 Comments