Category Archives: iPhone

Help me, OpenGL Kenobi.

You guys have pulled through so far. Here’s your final test. I’m rendering a bunch of points in 3D. Rotating them around, scaling them up and down. This is OpenGL ES 1.1 on the iPhone in case you didn’t catch … Continue reading

Posted in iPhone, Objective C | 9 Comments

Caution: Falling Balls!

You love the game, now wear the shirt! Get it here: http://www.cafepress.com/bit101.348761822 Note: I’m offering these with no markup. My goal is just to see people wearing them. 🙂

Posted in General, iPhone | 2 Comments

iPhone – saving OpenGL ES content to the Photo Album

Someone posted a sad comment the other day mourning the loss of Flash content on this blog. Sorry, I follow what I’m into. Sometimes that’s Flash, sometimes (very briefly) it was Silverlight. I think I even got into Python here … Continue reading

Posted in iPhone, Objective C | 45 Comments

Flash on Tap, 360iDev, iPhone book chapter

It seems I’ve launched a new career as an iPhone developer in the last month. Yesterday I agreed to do a full day iPhone for Flash Developers workshop at Flash on Tap. Today I agreed to speak at 360iDev. And … Continue reading

Posted in iPhone, Objective C | 5 Comments

iPhone App #2: Falling Balls!

This one’s a freebie. It’s actually based on a Flash experiment I did way back in October or 2001. As a matter of fact, I opened up that original FLA and ripped out the frame by frame graphics of the … Continue reading

Posted in Flash, iPhone | 17 Comments

Dust for Sale!

It’s finally on sale! Check the page: http://www.bit-101.com/dust/ Or straight into iTunes

Posted in General, iPhone | 9 Comments

Great deal on great iPhone dev book – Today Only

http://www.mobileorchard.com/get-beginning-iphone-development-e-book-for-10-today-only/

Posted in iPhone, Objective C | 1 Comment

"Dust" for iPhone

OK, this is still awaiting review, but should hopefully be out any day, so I’m going to start hyping it. http://www.bit-101.com/dust/ My first full iPhone app. Open GL ES 10,000 particles at 60 fps and runs beautifully. $0.99. that’s $0.000099 … Continue reading

Posted in iPhone, Objective C | 25 Comments

glRotatef… HELP!

SOLVED! thanks to Jonathan in the comments below, and Andy Zupko moments before on IM. 🙂 You guys rock. I usually try to share solutions on this blog, but sometimes I just feel dumb and need some help. I’ve searched … Continue reading

Posted in iPhone, Objective C | 8 Comments

iGravityPods progress

This is going better than I thought. Did a bunch of refactoring last night, and added gravity pods themselves today.

Posted in iPhone | 4 Comments