Author Archives: keith

Instapaper – my new favorite app

I’ve known about Instapaper for a while, but recently started using the heck out of it. It’s one of those things that seems so simple as to be stupid at first, but it grows on you and soon you don’t … Continue reading

Posted in General, iPhone | 4 Comments

AdvancED ActionScript 3.0 Animation is complete (really)

Last night I approved the cover copy proof and sent that back. That’s pretty much the end. It’s off to the printer in a few days and should appear on the shelves some number of weeks later. Not sure the … Continue reading

Posted in ActionScript, Flash | 21 Comments

Processing out of Beta!

I first played with Processing several years ago, when you had to request to get on the beta, and the name of the language was spelled with two 5’s instead of S’s: Proce55ing. (In fact, you’ll still occasionally see Processing … Continue reading

Posted in General | 3 Comments

New MinimalComp: WheelNav

This is an idea I got from this article: http://jonoscript.wordpress.com/2008/10/28/pie-in-the-sky/ I read it a while back, but was recently thinking of ways to make a decent 3D interface. Not an interface that is in 3D, but an interface that allows … Continue reading

Posted in Components | 19 Comments

Flash on the Beach Miami tickets on sale!

For those of you who have been unable to make it over to Brighton to Flash on the Beach, this may be your chance to get a taste of the awesomeness that is FOTB. http://www.flashonthebeach.com Tickets are on sale now, … Continue reading

Posted in Conferences | 2 Comments

The Flash Platform is dead! Long live the Flash Platform!

Adobe announced, or TechCrunch announced, or Adobe will announce… um… anyway, there’s this brand new thing called the Flash Platform now on Adobe.com: http://www.adobe.com/flashplatform/ The Adobe® Flash® Platform is an integrated set of technologies surrounded by an established ecosystem of … Continue reading

Posted in Flash | 28 Comments

25 Line ActionScript Contest begins tomorrow

We have rules. We have judges. We have prizes. Now we need code. The contest begins at 12:00:01 a.m. tomorrow morning EST (GMT – 5). Check it out.

Posted in ActionScript, Flash | 23 Comments

Deconstructing Flash 10 3D

In the comments of this post, Emanuele Cipolloni put forth the idea that Flash 10 3D is simply done behind the scenes using drawTriangles. That was a interesting realization for me. Made sense, so I decided to test it out. … Continue reading

Posted in ActionScript, Flash | 11 Comments

More on Flash 10 3D

One more problem you might run into with Flash 10 3D is when you rotate a display object in 3D. Display objects are perfect planes, which means they don’t have any thickness. The old joke, “he’s so thin that if … Continue reading

Posted in ActionScript, Flash | 16 Comments

Flash 10 3D vs. "The Old Fashioned Way"

I’ve done tons of 3D in ActionScript over the years. I wrote 3 chapters about 3D in Making Things Move. I could code that kind of simple 3D in my sleep. When I say 3D, I’m not talking about the … Continue reading

Posted in ActionScript, Flash | 17 Comments