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Author Archives: keith
MVC on the iPhone: The Model
CocoaTouch is built from the ground up with an MVC paradigm in mind. in most templates, views and view controllers are built for you. UIView and UIViewController are core classes. In many cases you use UIView as is, adding UI … Continue reading
Posted in iPhone, Objective C
20 Comments
ActionScript Hero Interview with ME.
I had the honor of being interviewed live on the Internet by Pablo Parrado, AKA ActionScript Hero this afternoon. If you weren’t able to view the live session, and just can’t get enough of me… first, seek help. Then, if … Continue reading
Posted in ActionScript, Conferences, Flash, General, iPhone, Objective C
2 Comments
BIT-101 != Flash ???
I’ve had a few commenters here bring up the fact that I’m not blogging so much about Flash these days. And it’s true. At the end of December last year I started learning Objective-C for iPhone development, and now I’m … Continue reading
Posted in ActionScript, Flash, General, iPhone, Objective C
22 Comments
Taking the Plunge: Learning OpenGL for Real
When I started iPhone development, it didn’t take very long to realize that if you are doing any kind of complex drawing, and by complex I mean more than a dozen shapes moving around at the same time, you need … Continue reading
Posted in General
23 Comments
PureMVC for Objective-C: Not quite sure I get it.
I just noticed that a port of the (originally) AS3 PureMVC fraemwork has been done for Objective-C: http://puremvc.org/content/view/121/1/ Now, I’m not trying to knock PureMVC. I’ve never used it. I’ve heard good things and bad things about it. But I … Continue reading
Posted in iPhone, Objective C
15 Comments
iFly – new iPhone game by Infrared5
iPhone app and game programming is taking the Flash community by storm. The latest entry is iFly, a new game by my company, Infrared5. This was mostly coded up by John Grden, though most of the company had some hand … Continue reading
Posted in iPhone
8 Comments
Flash on iPhone? YES! no… wait… NO! …um… wait… MAYBE!
I don’t want to feed into the hype, but this just cracks me up. Any time anyone from Adobe mentions the iPhone, the tech world, in particular the Flash community, goes wild. The latest mention of it by Adobe CEO … Continue reading
Posted in iPhone
20 Comments
Gravity Pods for iPhone progress
It’s coming along… Here’s what you see at the start of the level: The GO! button shoots. The angle of the gun is in the bottom left corner. Target is the purple thing on the right. There are a few … Continue reading
Posted in iPhone
3 Comments
Tough Audience.
1. I released a free game on the iTunes app store called “Falling Balls”. 2. It somehow, inexplicably, rose to #1. 3. I realized I could put ads in a game. So I added a few features and put in … Continue reading
Posted in iPhone
29 Comments
iAttractor Review / Video
Nice review of iAttractor over at creativeapplications.net With this video: