Author Archives: keith

iPhone Dev: The Honeymoon is Over.

Last December, I had a bunch of unused vacation time and took a couple weeks off, stayed at home, and learned me some iPhone dev. I submitted my first iPhone application in January and I was hooked. I now have … Continue reading

Posted in Flash, iPhone, Objective C | 27 Comments

Spyware vs. Analytics

Had an interesting conversation today with Aral Balkan and others via twitter, which began when Aral mentioned some concern over the iPhone analytics package available at Pinch Media. If you don’t know what Pinch Media Analytics is (or analytics in … Continue reading

Posted in General, iPhone | 12 Comments

Skinning UIKit (iPhone) Sliders

In my recently released app, Wire Draw (which you can read more about here) I wanted to create a color picker to allow the users to choose the colors of lines. Unfortunately there isn’t a color picker control in UIKit. … Continue reading

Posted in iPhone, Objective C | 7 Comments

Wire Draw released!

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323630346&mt=8 Remember, it’s free. Have fun with it. 🙂

Posted in iPhone | 1 Comment

Falling Balls rewrite

This is what I’ve been up to: http://wickedpissahgames.com/?p=131

Posted in iPhone, Objective C | 1 Comment

Coming Soon: Wire Draw for iPhone

[Edit: as of today (July 26), the app is now available in the app store. Get it here.] The latest iPhone app / game from Wicked Pissah is Wire Draw. This app lets you draw lines and shapes in 3D. … Continue reading

Posted in iPhone | 8 Comments

iPhone App Dev Business Models.

I saw a message from someone on LinkedIn today, asking about “luring” iPhone developers to do a project, by offering them a revenue share in order to “minimize the overhead”. I thought that was pretty interesting. Here was my response: … Continue reading

Posted in iPhone | 17 Comments

Start your career in game reviewing!

Or not. Anyway, when you get an app approved in the iTunes app store, they give you 50 promo codes. For Bug Out! I gave a few out on my blog and twitter and sent a bunch to various app … Continue reading

Posted in iPhone | 3 Comments

Memory Allocation for the budding Objective-C programmer

… or, “How I Learned to Stop Worrying and Love malloc” OK, here’s a scenario: You have a whole crapload of ints, or floats, or even CGPoints or CGRects. You need to hang onto these things and use them later. … Continue reading

Posted in iPhone, Objective C | 20 Comments

Bug Out! Released!

Get it here! Man, app store releases take forever to get approved these days. Used to be like 3 days, not it’s almost 2 weeks. Anyway, it’s here. I hope people have fun with it. I’ve already got a few … Continue reading

Posted in iPhone | 3 Comments