Noise: 2d vs 3d, Perlin and Simplex

In yesterday’s post, I ran across this statement about Simplex noise: noise generated for different dimensions are visually distinct (e.g. 2D noise has a different look than 2D slices of 3D noise, and it looks increasingly worse for higher dimensions). https://en.wikipedia.org/wiki/Simplex_noise As promised, here’s an analysis of what that actually means visually for rendering Simplex … Continue reading Noise: 2d vs 3d, Perlin and Simplex