float[] x; float[] y; float[] z; float[] xp; float[] yp; float[] vx; float[] vy; float[] vz; int zcenter; float angleX; float angleY; int num; int fl; color c; void setup(){ num = 10000; fl = 250; size(500, 500); x = new float[num]; y = new float[num]; z = new float[num]; xp = new float[num]; yp = new float[num]; vx = new float[num]; vy = new float[num]; vz = new float[num]; } void startSim(){ angleX = 0; angleY = 0; zcenter = 300; for(int i=0; i