Updated FlashDevelop Project Templates
Wednesday 27 September 2006 - Filed under Flash
I’ve been using my FlashDevelop Project templates for a while now, and it’s nice to see that others are using them too. I’ve made a few changes to them based on things that I’ve tweaked and adjusted as I’ve been using them.
One is that the launch method can now be tab, ext, ie or ff, for launching in a tab in FlashDevelop, the external player, Internet Explorer or FireFox.
Another major fix to them handles a problem that arose when attempting to dynamically load an asset. The SWF would be compiled to the deploy folder, but if it was attempting to load an asset that was in the same folder, it wouldn’t be able to find it when launched via the build process. This is now fixed.
Grab them and let me know how they work for you.
http://www.bit-101.com/flashdevelop/ProjectTemplates.zip
2006-09-27 » keith
28 September 2006 @ 12:42 pm
hi
Do you know any good resource I can use to learn how to work configure Flash Develop and the MTSAC compiler to create actionscript projects and compile to swf files without ever opening the flash IDE?
28 September 2006 @ 1:39 pm
http://www.flashdevelop.org
That’s really one of the main focuses of FlashDevelop. It actually installes MTASC and SWFMill and several of the default projects work directly with MTASC.
28 September 2006 @ 3:30 pm
And did you change the templates’ flex path?
Because you choosed ‘flex_2_sdk’ which badly looks like ‘flex_sdk_2′ which is the framework ZIP name… Quite confusing, isnt’it?
10 October 2006 @ 12:52 pm
[...] BIT-101 FlashDevelop templates [...]
11 October 2006 @ 8:28 am
Just got this up and running and presented it to the flashcodersbrighton group. Nice. It’s also worth noting that if you locate the doc.zip file that comes with the FlexBuilder trial and unzip it, you can point the FD Help Panel plugin at the unzipped folder and get speedy offline help, which is useful. The standalone Flex SDK doesn’t come with any help. Weird.
I was thinking about what would be involved wrt creating a .swc/library template and keep coming back to the flexbuilder2 project properties feature that gives you tickboxes to check against the classes that you want to include in the resulting .swc file. I’m not sure this kind of interactivity will be possible without creating an additional FD plugin, and was wondering whether you’d spent any time thinking about this.
11 October 2006 @ 8:44 am
I think it would be great to create a plugin like this for FD. But if so, it would be worth waiting til the next version of FD is released.
11 October 2006 @ 8:55 am
perhaps this is a reason why the doc.zip method is not such a good idea…
http://casario.blogs.com/mmworld/2006/10/flex_2_document.html#comment-23750002
why doesn’t it come free????
11 October 2006 @ 9:10 am
It’s all free on live docs. You can purchase the printed docs.
11 October 2006 @ 9:32 am
ahhh. cool
21 November 2006 @ 10:09 pm
[...] Philippe has been extremely supportive in getting a lot of this incorporated into FlashDevelop and various community members have been key as well. Keith contributed some great project templates to get people started quickly and autocompletion wouldn’t be possible without Ben’s AS3 intrinsic classes. I’m also amazed at how Philippe finds the time to work on FlashDevelop 3, answer all the forum posts that he does and at the same time investigate the workings of the Flex compiler to see what he can do for us Flex developers. [...]
30 January 2007 @ 4:50 pm
[...] - Keith Peters’ ANT-based project templates (updated), - descomprimir el contenido en C:Program FilesFlashDevelopDataProjectTemplates- Editar SettingsToolBar.xml y agregar el siguiente código: [...]
18 April 2007 @ 10:04 am
[...] http://www.bit-101.com/blog/?p=872 [...]
7 October 2007 @ 10:14 pm
It’s all free on live docs. You can purchase the printed docs.
11 August 2008 @ 6:53 am
[...] Keith Peters’ ANT-based project templates, unzip them to FlashDevelop/Data/ProjectTemplates/ and open the build.properties files in [...]