If you were wondering where my last post was heading…

Oops, gotta turn off the “capture cursor” on that screenshot program. ðŸ™‚

Anyway, this was an idea I first explored several years ago on my art from code site, but has been in the back of my mind as something I wanted to play with more. (see: http://www.artfromcode.com/?s=cells) In the end I ditched the whole idea of perfection I was going for in the last post, as the fact of the outer circles having some space at the end gives it a more organic feel. In fact, you can see that I even exaggerated the space in some of the examples. Well, just a quick follow up. Carry on.

Really nice effect. I hope to see your self published book about “Playing With Chaos” soon.

Really nice.

I read your old posts about generative art at that time.

Any more resources to share with us? I was after some sites 2 days ago to find math algorythm or attractors to experiment from.

Any new generative art post incoming?

A long time ago, your book put some formulas in my head that I’m still using every day. You have a thing to make some important math fundamentals accessible to everyone ðŸ˜‰

I have often have some difficulties to translate pure math to a language to draw, let’s say JavaScript today. Any advice with that way?

For example, Hard time going from:

http://en.m.wikipedia.org/wiki/Lorenz_system

Without finding other posts to extract JavaScript from those formulas.

Any advice on how to proceed/learn?

Thanks for the post anyway!

Wikipedia and Wolfram are always a good source of fun algorithms to play around with. If you can’t figure out how to convert a formula to JS, just google search the algorithm + javascript. Chances are you aren’t the first one to try it. Take it slow, one step at a time.

[…] from trig, right? Here’s his post: Working out a Math Problem | BIT-101. And then his follow-up post where he gets to what I was expecting in some nice renderings showing how he’s using this […]