As of this writing, I’ve submitted two apps to the Windows 8 Store. The first one is Particle Art. This one took four tries to get approved. The second is a port of Falling Balls, which I just submitted for the third time and I’m pretty sure it will pass this time.
There are a few things I’ve learned in the process that I’m sure will make things go much smoother for my future submissions. And hopefully they will help anyone else going through the process.
2. Completely test every aspect of your app just before you submit it.
Turns out that I’d left a reference to my FPS counter in one particular spot in the app. I’d removed the FPS counter just before submission though. But if you did this one function, it would try to access it and crash. Solved and fixed within 2 minutes of seeing the detail report.
2. COMPLETELY TEST EVERY ASPECT OF YOUR APP JUST BEFORE YOU SUBMIT IT!!!
See “Lessons Learned”.