2nd
October
2009
Component Based Game Architecture
posted in ActionScript, Flash |
I touched on Component Based or Entity Based Game Architecture very briefly in my FOTB talk. This video covers a bit more, but same basic principles. It then goes into some of the specifics of the Push Button Engine, but even if you don’t go with that engine, it’s a pretty good intro to the concept.
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on Friday, October 2nd, 2009 at 9:33 am and is filed under ActionScript, Flash.
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