Spider Defense Take 2
Friday 15 June 2007 - Filed under Flash
Had a bit of time to do a bit more work on this. Mostly graphic tweaks and a bit of code clean up. Code needs a lot more cleaning up before I think about adding new features. I got excited during the first phase and just started cranking out code as fast as I could get it down. It’s ready for some major refactoring.
The graphics are 100% code. Nothing imported, loaded, embedded. All drawing API, bitmaps, and filters.
2007-06-15 » keith
15 June 2007 @ 9:50 pm
LOL,lol….
so fun, i like it!
15 June 2007 @ 10:06 pm
Graphics are 100% code? Very nice indeed.
15 June 2007 @ 10:13 pm
Yeah, all coded, mostly randomized, so it’s all different each time. Perlin bitmap sky, fractal terrain mountain, randomly rotated and blurred rectangles for the background.
16 June 2007 @ 4:36 am
Hey Keith,
is this written in AS3?
PS: They look more like Dinosaurs
)
Best regards from Germany
A Reader
16 June 2007 @ 6:54 am
Yes, AS3. And yeah, they are evolving away from their spiderness. May have to change the name.
18 June 2007 @ 12:00 am
Nice parallax effect. Can’t wait for the lasers… will be very war of the worlds.
18 June 2007 @ 8:03 am
Freaking sweet. How about Loch Ness Spiders?
18 June 2007 @ 8:07 am
You beat spore to the market if you add customization!
Take away their legs, pretty funny.
18 June 2007 @ 8:07 am
You beat spore to the market if you add customization!
Take away their legs, pretty funny.
18 June 2007 @ 9:41 am
Keith, Looks a bit like War of the Worlds – the old version
pic
Beware the heat ray!
doug
18 June 2007 @ 4:04 pm
thats pretty neat considering its all code =)
I was wondering, do you just plug in all the code in the actions panel, or do you go object oriented for that kind of project, i’m just curious
you are the man aha =)
Dominic
18 June 2007 @ 4:10 pm
yeah, I’m working in Flex Builder, all AS3 classes. Not using the Flash IDE at all for this one.
20 June 2007 @ 11:08 am
Very cool! I can see customizing the spiders and racing them against your friends in the future.
21 June 2007 @ 4:06 pm
[...] [...]
22 June 2007 @ 11:29 am
I’m addicted to this, I want one of those things!
23 June 2007 @ 9:34 am
[...] Keith is the Master of Flash Animation – the graphics are 100% code – nothing imported, loaded, embedded – all drawing API, bitmaps, and filters [...]
25 June 2007 @ 8:34 am
This is very cool, I’ve been thinking about a game which is 100% code for a while now and this gives me some inspiration get actually get on with it!
27 June 2007 @ 2:39 am
great,so beautfull!
4 July 2007 @ 6:03 am
Mr Keith!
This is the coolest thing i have ever seen!
I´m so curious about what are you going to come up with…
Congrats and keep up!